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queen
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Joined: 25 Apr 2007
Posts: 3065
Location: somewhere in Chiefs Country

PostPosted: Sat May 26, 2007 11:17 pm    Post subject: Builds Reply with quote

This is the area for ALL builds......Except for those being used in GVG in the next week or 2......

Even if you would like to have some stuff CONSIDERED for GVG....please post here....


I would love to see some farming builds posted...as i have so few.....
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jen
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Joined: 01 May 2007
Posts: 192
Location: the world

PostPosted: Sun May 27, 2007 11:12 am    Post subject: Reply with quote

ele/dervish build


1.Shockwave(e)
2.Aftershock
3.Churning Earth
4.Armor Of Earth
5.Stoneflesh Aura
6.Sliver Armor
7.Earth Attauntment
8.Mystic Regeneration

Earth Magic-11
Energy Storage-12+
Earth Prayers-Leftovers
this used right u sould do a good bit dmg and be hard to kill
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Matthew The Wise
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Joined: 28 Apr 2007
Posts: 222

PostPosted: Wed May 30, 2007 4:45 pm    Post subject: Reply with quote

jen wrote:
ele/dervish build


1.Shockwave(e)
2.Aftershock
3.Churning Earth
4.Armor Of Earth
5.Stoneflesh Aura
6.Sliver Armor
7.Earth Attauntment
8.Mystic Regeneration

Earth Magic-11
Energy Storage-12+
Earth Prayers-Leftovers
this used right u sould do a good bit dmg and be hard to kill



Is that the Solo Ele?

And also is there still any point behind having solo farming characters?
I have a 130hp Dervish, but is solo farming still gonna work with all the loot scaling nerfed, and "group Farming"?
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BC Wakeboarder
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Joined: 26 Apr 2007
Posts: 40
Location: Kamloops BC

PostPosted: Sun Jun 03, 2007 2:04 am    Post subject: Reply with quote

I still Solo Farm. But I only use my Necro mainly in UW farming Axes and those Phantom things and also the smite crawlers are easy to farm with it. I'm not logged on right now or I would tell you the skills and farming places...
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Fri Jun 08, 2007 9:21 am    Post subject: assassin build Reply with quote

i dont know if this build is good but i created it and would like to know if it would be ok for PvP or GvG.

shadow walk
siphon strength
iron palm
falling spider
critical strike
impale
dancing daggers ar disrupting dagger
rez

attributs:
deatly arts- max
critical strike and dagger mastery - evened out with the left over points
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Lord Diren
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Joined: 18 Jun 2007
Posts: 2

PostPosted: Mon Jun 18, 2007 10:05 pm    Post subject: Spike Warrior Reply with quote

This is the build i use when i ab with my warrior.

W/??

1- "For Great Justice"
2- Sliverwing Slash
3- Final Thrust
4- Tiger Stance
5- Standing Slash
6- *Elite* Dragon Slash
7- Endure Pain
8- Healing Signet

What u do is pick a target and use "For Great Justice" then Tiger Stance and start swinging away. Spam Sliverwing Slash and Standing Slash, then when Dragon Slash is ready to go you can use spam thoese 3 skills over and over. Use Final Thrust when target is almost dead and use Endure Pain and Healing Signet for healing.
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Wed Jun 20, 2007 10:58 am    Post subject: MM BUILD Reply with quote

:twisted: , ok check out this minion master build.

attack skills:

faint heartness
insidiouse paracite

minion skills:

flesh golem
shambing horror
vampirinc horror

other skills:
darkbond
taste of death
ventas aura
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Frankie S
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Joined: 10 Jun 2007
Posts: 10

PostPosted: Wed Jun 20, 2007 6:24 pm    Post subject: Reply with quote

Assassin/Warrior (PvP)

Shadow Prison Assassin
The Shadow Prison Sin is a fragile yet deadly assassin used to take down targets quickly while making use of Shadow Prison to snare the target long enough to unleash the builds vicious assault.

Has been tested and is good for - RA, TA, GVG, CM, AB, and HA

-Attributes
Dagger Mastery - 11+1+1
Critical Strikes - 12+1
Deadly Arts - 6+1

-Skills
Shadow Prison
Tiger Stance
Black Lotus Stance
Twisting Fangs
Black Spider Strike
Blades of Steel
Expose Defence
Resurrection Signet ( to fill 8th slot )

Build Template
[A/W Shadow Prison Assassin;OwFj0te2IP05x3CDhRm5fiMBA]

-Equipment
A Full Set of Radiant (insignia) armor
Vampiric Daggers (use Zealous Daggers if energy runs low, Ebon Daggers when fighting a warrior or not engaged in combat yet )

The spike is done quickly, in this order --- Shadow Prison -> Tiger Stance -> Black Lotus Strike -> Twisting Fangs -> Black Spider Strike -> Blades of Steel.
Use Expose Defenses if your target is protected by any skill (Aegis, Guardian, Weapon of Warding) that gives a chance to block attacks.

-Counters
* Standard Melee counters.
* Restore Condition will basically ruin a spike of this build, it'll remove all of the conditions you have put on the target and heal most of the damage dealt.
* Hex Breaker will cause problems; even though your initial 'Hex Jump' will succeed, the hex will not be applied, and thus the combo cannot start.

-Variants
* Horns of the Ox is a common variant that sacrifices damage for a knockdown, and can therefore replace Blades of Steel.
* Another Shadow Step or an additional healing/defensive skill (such as Feigned Neutrality) can replace the Resurrection Signet for Alliance Battles or Competitive missions.
* Siphon Speed can replace Expose Defenses as a backup hex to trigger the attack chain, and to quickly escape.
* Impale can be used in conjunction with different dual attacks (Horns of the Ox in Particular).
* Death Blossom can replace Blades of Steel.
* Assassin's Promise and Dark Prison can be used as a more PvE or AB/CM oriented version.

I got this from Pvxwiki.com
http://www.pvxwiki.com/wiki/Build:A/W_Shadow_Prison_Assassin
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Fri Jun 22, 2007 8:45 am    Post subject: Reply with quote

Ok, Faction Farming Build.

Skills:
Fire Attunment
Flame Dinjiz Haste
shadow form
metior shower
bed of coals
lava front
fetid neality
glyph of attunment or something....its the one that increases the elemental atributes by 2
ok, to make this build effective u have to be in the zishen challange. than you have to pick the warriors to fight agianst in a cetain place. you have to pick the shiver peak arena.

You have to pick the shiverpeak because it has a river where you are slowed down..... start off by using flame attunment about 8 seconds before the fight. run to the river and use flame dinjies haste and right after activate shadow form use the glyph and now activate meeor shower and becaues of the frozen river they are slowed down and cant run away... after meteor shower use bed of coals and right after use lavafront...keep using flame dingi and lava front until the shadow form wears away...by this time the warriors are one the very frindge of death.. now after shadow form where away u will have very little health left.. u now have t activate fetid neality, it gives +9 health regen and +80 armor...DONT ATTACK OR NEALITY GOES AWAY.. since the attacks are still activated the warrios are takin damage and die and u live..

p.s. i got this build from another faction farmer and i i gave it up for the guild when she wanted it keept secert pleaz keep it a secret now.

if there are any questions on this build contact me on the game under any name which has silver in the game... silver quex silver earth dwarf silver minionmaster silver killer silver migh
or post your questions here

attribute points:

shadow arts- maxed i sugest u put a little moe on this like i did.. i have it at 13 so shadow form last longer and so that fetid neality does also

fire magic- max

i suggest you use a flame staff or wand in this build, it makes the fire dmg higher.....

ok, i times myself on this build... compleate victory in 15 seconds
its good if u use it right and get used to it!!!!

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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Fri Jul 06, 2007 10:50 am    Post subject: Reply with quote

ok check this ele build out......ele/sin....anti mob

shadow arts- max
fire magic- max

sklls:

shadow form
fire attunment
bed of coals
flame dnjis haste
flame burst
incendiary bonds
lava font
shadow refuge

SO?
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Sat Jul 07, 2007 10:28 am    Post subject: Reply with quote

check this build out......the abominable snowman

attributes:

hammer mastry-11
water magic-10
strenght-8
tactics-6

skills:

devastating hammer
heavy blow
healing sig
frozen burst
mighty blow
rez sig
armor of mist
sprint

WHat to do:

the combo works like this....start by using devistating hammer than mighty blow, than heavy blow. use the armor of mist when chasing an enemy or for extra armor...when surounded use the frozen burst to slow down the enemies....u can now run away or take out a couple of opponants..use rez to rez allies....in GvG, Ra, Ta, in AB replace with another skill.
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Silver Quex
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Posts: 333

PostPosted: Sun Jul 08, 2007 1:50 pm    Post subject: Reply with quote

ok, this build is called War Hammer

attributes-hammer mastry: max
strenght: max
only a PvP character can use this build

W/A

skills:

staggering blow
auspicious blow
wild blow
malicious strike
heat butt
i will survive
healing signet
8th skill variable::(AB)-return...(GvG)-rez
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Silver Quex
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Posts: 333

PostPosted: Wed Jul 11, 2007 9:50 am    Post subject: Reply with quote

here is a GvG/HA assassin build from PvXwiki

The Moebius Impaler is primarily a frontline GvG build (also usable in HA), combining fast attacks via Flurry with almost no loss in damage (most of which is armor-ignoring "bonus" damage, from Moebius and Death Blossom).

[edit] Attributes and Skills
Assassin / Warrior Attribute Rank
Dagger Mastery 11 + 1 + 1
Deadly Arts 6 + 1
Critical Strikes 12 + 1

Leaping Mantis Sting


Leaping Mantis StingLead Attack. If Mantis Sting hits, target foe takes +19 damage. If this attack strikes a moving foe, that foe is Crippled for 13 seconds. (Attrib: 13 Dagger Mastery)
58Factions
Exhausting Assault


Exhausting AssaultDual Attack. Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. (Attrib: 13 Dagger Mastery)
5½8Factions
Moebius Strike


Moebius StrikeElite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +32 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: 13 Dagger Mastery)
52Factions
Death Blossom


Death BlossomDual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage. (Attrib: 13 Dagger Mastery)
52Factions
Impale


ImpaleSkill. Must follow a dual attack. Target foe is struck for 60 earth damage and suffers from a Deep Wound for 12 seconds. (Attrib: 7 Deadly Arts)
5¼15Factions
Flurry


FlurryStance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
55Prophecies
Dash


DashStance. For 3 seconds, you run 50% faster.
58Factions
Resurrection Signet


Resurrection SignetSignet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
3Core
Skills Template


Consider dropping Dash for Critical Strike if you're having energy problems.
For a more interrupt-based build, try replacing Leaping Mantis Sting with Disrupting Stab.
[edit] Equipment
Vampiric, Zealous and Ebon daggers, all 15^50 and of Fortitude or of Defense.
Radiant Insignias on all pieces of armor.
[edit] Usage
Pick a target to pressure. This build is an effective Linebacker, dealing ~60 armor-ignoring damage per second; you can pressure a Warrior just as well as a Monk.
Use Leaping Mantis Sting -> Exhausting Assault -> Moebius <-> Death Blossom.
When your target gets below 50% HP, use Impale.
[edit] Counters
Standard Melee counters.
Diversion/interrupt of Leaping Mantis or Moebius, leaving you unable to start (or continue) the attack chain.
[edit] Notes
This build is not intended for solo play (be it PvE or RA/TA/AB). You must have monks in your party to stay alive.
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Wed Jul 11, 2007 9:54 am    Post subject: Reply with quote

masta check this sin build out

The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.5 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

PvP
RAPvP
TAPvP
GvGPvP
CMPvP
ABPvP
HA



Contents [hide]
1 Attributes and Skills
2 Equipment
3 Usage
4 Counters
5 Variants
6 Significant Variants / Merged Builds


The Shadow Prison Sin is a fragile yet deadly assassin used to take down targets quickly while making use of Shadow Prison to snare the target long enough to unleash the build's vicious assault.

[edit] Attributes and Skills
Assassin / Warrior Attribute Rank
Dagger Mastery 11 + 1 + 1
Critical Strikes 12 + 1
Deadly Arts 6 + 1

Shadow Prison


Shadow PrisonElite Hex Spell. Shadow Step to target foe. For 7 seconds, that foe moves 66% slower. (Attrib: 7 Deadly Arts)
10¼20Nightfall
Tiger Stance


Tiger StanceStance. For 4 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit. (Attrib: 0 Strength)
520Factions
Black Lotus Strike


Black Lotus StrikeOff-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +28 damage and you gain 18 Energy. (Attrib: 13 Critical Strikes)
1012Factions
Twisting Fangs


Twisting FangsDual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds. (Attrib: 13 Critical Strikes)
1015Factions
Black Spider Strike


Black Spider StrikeOff-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +18 damage and target foe is Poisoned for 18 seconds. (Attrib: 13 Dagger Mastery)
512Nightfall
Blades of Steel


Blades of SteelDual Attack. Must follow an off-hand attack. If it hits, this attack strikes for +15 damage (maximum bonus 60) for each recharging dagger attack. (Attrib: 13 Dagger Mastery)
58Factions
Expose Defenses


Expose DefensesHex Spell. For 12 seconds, target foe cannot block your attacks. (Attrib: 7 Deadly Arts)
10110Factions
Resurrection Signet


Resurrection SignetSignet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
3Core
Skills Template


[edit] Equipment
A Full Set of armor with Radiant Insignias.
Zealous, Vampiric, and Ebon Daggers of Fortitude, all with Strength and Honor or Too Much Information inscriptions.
[edit] Usage
The spike is done quickly, in the following order:
(Expose Defenses ->) Shadow Prison -> Tiger Stance -> Black Lotus Strike -> Twisting Fangs -> Black Spider Strike -> Blades of Steel.
Execute the attack chain with Vampiric daggers.
Switch to Zealous daggers if energy runs low.
Use Ebon daggers when fighting a Warrior or when you are not engaged in combat.
Use Expose Defenses if your target is protected by any skill that gives a chance to block attacks (e.g., Aegis, Guardian, Weapon of Warding).
[edit] Counters
Standard Melee counters.
Restore Condition will ruin a spike of this build, as it will remove all of the conditions you have put on the target and heal most of the damage dealt.
Hex Breaker will cause problems; even though your initial 'Hex Jump' will succeed, the hex will not be applied, and thus the combo cannot start. Follow immediately with Expose Defenses if you see that Shadow Prison did not hex the target: you may be able to hex your foe before Hex Breaker is reactivated.
[edit] Variants
Flurry can be a replacement for Tiger's Stance as it does not take away added damage just base damage.
Flail is a common choice for IAS as well.
Horns of the Ox is a common variant that sacrifices damage for a knockdown, and can therefore replace Blades of Steel or Twisting Fangs.
An additional healing/defensive skill (such as Feigned Neutrality) can replace the Resurrection Signet for Alliance Battles or Competitive missions.
Siphon Speed can replace Expose Defenses as a backup hex to trigger the attack chain, and to quickly escape.
Impale can be used in conjunction with different dual attacks (Horns of the Ox in particular).
Assassin's Promise and Dark Prison can be used as a more PvE or AB/CM oriented version.
[edit] Significant Variants / Merged Builds
A visual reference of significant variants possible with the above suggestions.
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Silver Quex
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Joined: 03 Jun 2007
Posts: 333

PostPosted: Wed Jul 11, 2007 11:20 am    Post subject: Reply with quote

he check this sin spiker build:

The Impaler is a spike damage build. This build is an AB and CM build.

[edit] Attributes and Skills
Assassin / No profession Attribute Rank
Dagger Mastery 10 + 1
Deadly Arts 11 + 1 + 3
Critical Strikes 8
Shadow Arts 6 + 1

Siphon Strength


Siphon StrengthElite Hex Spell. For 20 seconds, target foe deals -50 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit. (Attrib: 15 Deadly Arts)
15110Factions
Black Spider Strike


Black Spider StrikeOff-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +16 damage and target foe is Poisoned for 16 seconds. (Attrib: 11 Dagger Mastery)
512Nightfall
Horns of the Ox


Horns of the OxDual Attack. Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +26 damage. If struck foe is not adjacent to any allies, that foe is knocked down. (Attrib: 11 Dagger Mastery)
512Factions
Impale


ImpaleSkill. Must follow a dual attack. Target foe is struck for 100 earth damage and suffers from a Deep Wound for 20 seconds. (Attrib: 15 Deadly Arts)
5¼15Factions
Signet of Toxic Shock


Signet of Toxic ShockSignet. If target foe is suffering from Poison, that foe takes 100 damage. (Attrib: 15 Deadly Arts)
115Nightfall
Feigned Neutrality


Feigned NeutralityEnchantment Spell. For 7 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. (Attrib: 7 Shadow Arts)
5¼25Nightfall
Dash


DashStance. For 3 seconds, you run 50% faster.
58Factions
Shadow Walk


Shadow WalkStance. Shadow Step to target foe. For 30 seconds, you cannot cast Enchantments. When this Stance ends, you return to your original location.
530Nightfall
Skills Template


[edit] Equipment
Radiant Insignias to have enough energy for the combos
Sundering or vampiric daggers. Any max daggers will work, the more damage the better.
The best vigor rune available to offset the superior rune and increase overall survival.
[edit] Usage
Find target and use Shadow Walk to shadow step to target in preparation for spike.
Use Siphon Strength and follow up with Black Spider Strike.
Quickly follow up with Horns of the Ox, Impale, and Signet of Toxic Shock for a heavy spike.
Use Dash to end Shadow Walk and escape.
[edit] Notes
The damage output from this combination is approximately 300 within 2-3 seconds not including critical hits, deep wound,and Poison. The net chance of a critical hit is around 59%. The Damage from Signet of Toxic Shock is armor ignoring damage.
The 30 second enchantment blackout on Shadow Walk will prevent using Feigned Neutrality to heal. An alternative is to use another shadow step/escape combo but this is the easiest and requires the least amount of direct targeting.
If you are not using one of the Elite Skill variants Siphon Strength will cause your target to deal significantly less damage from attacks. This makes it ideal against other damage dealers. This can be an extremely effective and deadly counter to other assassins.
[edit] Counters
Standard Melee counters (Blind, Blurred Vision, etc etc)
Prot spells (Guardian, Weapon of Warding etc) used on your target can disrupt the attack chain, curtailing your damage.
Hex removal.
[edit] Variants
For the Random or Team Arenas, replace Feigned Neutrality with Resurrection Signet.
Replace Feigned Neutrality or Dash with Way of the Fox to counter block skills.
Replace Feigned Neutrality or Dash with Signet of Malice to counter blinding skills.
Replace Dash with Deadly Paradox. It can be used as an escape stance still but leaves you without a speed boosting skill. On the other hand it allows for faster recharge and activation of Signet of Toxic Shock and Impale, and if used before the signet allows for a faster overall spike (lowers activation of sig from 1 to 1/2). The 10 second disable would not affect you much as your 2 attack skills would likely still have about that long to recharge.
You can replace Shadow Walk with Shadow of Haste. You lose a shadow step for initiating the combo, but Shadow of haste synergizes better with dash for avoiding combat and confusing opponents.
Replace Dash with Shadow of Haste. This gives you a less spammable run skill, but allows for a very confusing series of shadow steps if Shadow Walk recharges before Shadow of Haste is needed. To maximize this effect replace Feigned Neutrality instead, keeping Dash, Shadow of Haste, and Shadow Walk.
[edit] Elite Skill Variants
The elite in this build is highly flexible. This allows for a notable change in the feel of the build. Siphon Strength was chosen for its versatility, but several others work well. The only requirement is the skill be replaced with a hex. A few good examples of this are listed below.

Shadow Prison can be used to provide a solid speed decrease on the target at the expense of spamability. Also the build loses some versatility with this and loses the effective quick escapes it has.
Hidden Caltrops adds a bit of damage, and is moderately spammable. At 8 seconds recharge it is not very prone to loss of effectiveness from hex removal. The skill also cripples the target making them much easier to kill. It's real weakness comes from your own teamates who may trigger it, and therefore cancel it, before Black Spider Strike hits, disrupting your combo.
Seeping Wound is also a good choice for an elite. By using it as your hex, you can force your opponet to have a lot more degen, from -3 to -4. You may need to tweak your attributes for this to work to its full potential, however, and if your opponet is able to remove the poison and bleeding that you place on them then this will do nothing until one is put back on.
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